Hi,
I am working on some figurines I’d like to 3D print. There’s a number of tutorials on 3D print preparation, the basic workflow is:
- merge down subtools
- dynamesh to get unified object
- decimation master to reduce poly count
- export STL file
The problem I am seeing is that dynameshing (even with resolution set to 4k) often introduces nasty artifacts. It creates random structures between surfaces that are close together. Manually fixing this is a lot of work, I load the STL file in Meshmixer, which is able to correct most of these geometry errors, but not all.
In addition, dynameshing always loses some details.
So, is there a way to create a unified model without dynamesh? Or is there a way to modify how dynamesh works - like a "join nearby polygons threshold?
- Martin