ZBrushCentral

JL-Art's sketchbook

Thanks for the reply. Simple is always good. Cheers!

Made an armchair to go along with my recently made sofa. Finished it a couple of days ago but haven’t had the time to post it until now. All ZBrush.

And a keyshot render just for fun.

Wow, klockrent!
Ser väldigt realistiskt ut :slight_smile:

Nice old sofa!

Santis: Tack! :smiley: Men nu får det vara nog med möbler, mycket jobbigare att skulpta än vad man kan tro, haha.

Bigodon: Thank you. :slight_smile:

Something clean and “cartoony”, just for fun.

ZBrush, Keyshot & Photoshop.

Dredd_ZBC.jpg

Just finished the post-apocalyptic furniture I did a while back.

Tris: 2364

These images are presented with a 4K diffuse/specular/gloss/normal map.

Tools used; ZBrush, Maya, Xnormal, Photoshop, dDo & Marmoset 2.

Impressive! Very nice. :slight_smile:

excellent details, beautiful topology.great work.:+1:small_orange_diamond:)

Ghostman_ and Diablo, thanks to the both of you. Glad you like it. :slight_smile:

Captain Mishap! A fun little character I made for a 7 week game project in school. Character concept made by my awesome classmates.

Tris: 11261

20482048 diffuse/normal/specular/gloss maps. 512512 emissive & SSS maps.

Tools used; ZBrush, Maya, Xnormal, Photoshop, nDo2, dDo & Marmoset 2.

Images with better quality on my Deviantart.

CM_Turnaround_40.jpg

CM_Closeups_25.jpg

CM_High_70.jpg

CM_Breakdown_25.jpg

Attachments

CM_Breakdown_25.jpg

Some old stuff I made for a 4 week game project in school - Wasteland Warriors: Fuel Driven Madness (dat name!)

Some of these are only the high poly, but as always I also made the low poly versions and their textures. Our main inspiration was Borderlands so it was definitely a challenge, but also fun.

I made a lot of other stuff as well but I’m too lazy to upload everything. :stuck_out_tongue:

Maya viewport, diffuse + normal.

Maya viewport, diffuse only.

Long time no see ZC! I’ve gone back and done some new renders on my old stuff (all Marmoset 2).

Better image quality can be found in my portfolio or my Deviantart.

LOVE that furniture set you made! The fabrics are marvelous, all worn and faded.

You do wonderful work.

Thank you very much jan19. :slight_smile:

Game res character made as a small tribute to one of my favourite childhood heroes - Leonardo from TMNT.

Rendered in Marmoset 2.

Polycount: 18271 tris. This includes both character and weapons (two swords, three knives & two stars).
Character without weapons is 14923 tris and weapons alone uses 1505 tris (one sword, one knife & one star).

Maps: Character uses 4096x4096 Albedo/Normal/Specular/Gloss maps. Weapons uses 1024x512 Albedo/Normal/Specular/Gloss maps.

Tools used: ZBrush, Maya, Xnormal, Photoshop, Quixel Suit, Mudbox & Marmoset 2.

Better image quality can be found in my portfolio or my Deviantart.

JL_Leo_1.jpg JL_Leo_2.jpg

JL_Leo_3.jpg JL_Leo_4.jpg

JL_Leo_5.jpg

(High poly image contains decimated subtools due to heavy polycount.)

And the pins! :smiley:

Pins.jpg

Really cool and colorful character!

Great textures…the Quixel Suite is amazing.

Nice render in TB2, also. :slight_smile:

Thank you! I had fun doing it and learned a lot as well. : )