Hi guys,
Thanks for the nice comments. The render is pretty simple. I just set the canvas size a bit higher and rendered out a bunch of material passes and then put them into layers in photoshop and erased and adjusted for a few minutes on each image. Nothing very special about the materials… Just default from zbrush or a few pulled off of Pixologic’s website. I used the Matcap 5 with opacity turned to 70% for the skin which was from Scott Spencer’s tutorial.
On a side note… THANK YOU PIXOLOGIC for zbrush 3.5. I’m sooooo sick of pulling polys and whacked out complicated processes to make art. Good riddance to all the things you guys cut out of z-brush and thanks for keeping it simple and even more intuitive with the features still in place.