ZBrushCentral

JasmineH. Sketchbook

Creating this sketchbook to post my WIPs of different sculpts and concepts.

Here is a marmoset render of an original character of mine that I am working towards to getting portfolio ready. Any critiques and suggestions would be appreciated.

Attachments

Posed renders.jpg

T-posed Renders.jpg

hey great work and nice design. All the proportions look correct etc. :smiley:

Maybe you can use marvelous designer for the drapery.

Thanks!:smiley:

Sorry for the last reply but thanks for looking it over. Marvelous Designer is something that I want to try and work with. I will test it out on this model. Do you have any other suggestions as far was sculpting clothes and working in the wrinkles and form?

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I am currently jumping around with multiple personal projects to keep my mind fresh so that I do not end up burnt out. I realize its something that happens to me sometimes and I hope this is a method that will help me work around that and get things done.

Here is a WIP that I am doing of a sphinx cat that I wanted to show. I like the way its beginning to come out. It’s almost done, there is just a few things I need to work on as far as the muscles forms and wrinkles. I am thinking of placing the cat on an Egyptian pedestal with some hieroglyphs or a worn out stone look. Any suggestions? Critiques?

Sculpting Clothes is about drapery, how the folds interact etc. Try reading some good books about the subject, there are some good ones by Cliff Young, Michael Hampton, Burne Hogarth etc, they go through how gravity and forces interact with the folds to create the forms you see.

Wrinkles is kinda similar, how gravity affects the wrinkles etc, where they occur and why. But this changes depending on what your sculpting. However skin in general really does act in a similar way so generally you tend to see the same kind of wrinkle structures in most animals. I find working the wrinkles up slowly layer by layer is a good way to get a better sense of depth when working with wrinkles.

I use the slash brush (you can also use dam standard) to do wrinkles generally.

The Sphinx cat is looking great. Try the atlas of animal anatomy for artists to see the anatomy of the cat and if you have the forms correct.

Thanks for your support!

Here is the Sphynx Cat Rendered and textured. I have created a pedestal for it to stand on. Please let me know what you think. It was my first time really messing around with texturing both in zbrush and in Quixel.

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Working on another personal project with my own drawn out concepts. I have two different clothes designs for her as well as multiple color schemes that I am still trying to decide for her. She is a small pixy girl and I wanted to use nature to be part of her wardrobe.

Figured I can get started on the body mesh for her at least till I can decide which one to go with. I have also censored the model since she is a child. Please let me know if the censor is not enough. I would also like some opinions as far as to which wardrobe I should go for and what color scheme.

Demo Reel and Website

Been working on my demo reel and website for the past couple of weeks. Here are some other links as well as to where I also post my WIP’s.

Demo Reel:
https://www.youtube.com/watch?v=UpRttqFab_I

Website:
http://heerisjasmine.com/

Blogger:
http://jasmineheerasingh.blogspot.com/

Artstation:
https://www.artstation.com/artist/jheerasingh

Zbrush Central:
http://www.zbrushcentral.com/showthread.php?199656-JasmineH-Sketchbook

Been a while since I have posted on here. I recently decided to start doing some anatomy studies. The first study I am doing is of a human female skull. It is still a wip as I am still trying to get proportions and shape right but any feedback would be great. Thanks in advance. :slight_smile:

Here is another update of the skull I am working on. Will be moving onto retopping it soon but would like some feedback. Thanks in advance.

Here are some wips I am doing for the XMD contest on polycount. Here is the link to my contest thread if anyone would like to check it out.

Just an exercise that I am trying to get into the habit of doing. Figured I can try to do some type of anatomy sculpt every week or so. Right now I’m working on smoothing it out. Let me know what you guys think.

Another update of the Anatomy piece I did. I worked on smoothing it out a lot more.

Practice model. Still trying to get a good enough workflow when modeling. Trying to get better with hard surface modeling and texturing as well. Rendered in Marmoset Toolbag 3. Any feedback or comments are appreciated.

Couple days ago I joined the Artstation challenge: Beyond Human (Game Character Art). Wanted to post an update and link to my thread here.

Thanks to Georgious Dimitriou for allowing me to use your concept for the challenge.
Here is a link to the concept artists page.

It’s been a while since I last posted an update. Been working on it some more since there is the storm going through Texas right now. Since my last update I did a lot more work. I started on the clothes using Marvelous Designer to get a good base for it. From there I started working on the highpoly. Still have a lot to do with the jacket but after doing the clothes I will start retopping and getting it ready for posing. As far as for the base that he will be standing on, I was thinking of maybe a quick alleyway theme with posters or newspapers on the ground. Still thinking about it. Please let me know what you think or what I can do better. For those going through the storm right now, be safe.