ZBrushCentral

James Earl Jones bust

Modeled in Maya as usual. Indeed, i use the same mesh for all my models.
Sculpted and rendered in Zbrush.
400 000 polys. Got an old Pc !!
Comp in Photoshop

![james.jpg|640x700](upload://g4Lfhrvb2GMIF0ODrn92QR4xzi2.jpeg)

Your works always inspire,
Even at low poly it looks flawless:+1:small_orange_diamond:+1:small_orange_diamond:+1:

:+1: Very nice modelling

:+1: :+1: :+1: :+1:

Great work. Very clean looking model. It’s hard to make the connection to James Earl Jones initially, but once I read it, I could see it. I think it might be an easier connection to make (for me anyway) if you made him a bit older (main wrinkle lines around the eye?) and heavier (especially in the jowls). Very good model though. Can you post an image of your base mesh? Thanks for the inspiration.

-pOiNtPuShErjamesearljones1.JPG

great as always :sunglasses: :+1:

Can you please post wireframe?

400,000 seem too low for the model. Did you have normal map applied? Look who probably got zbrush upgrade before us!

Rimasson you are too cool! :smiley: I love your work :+1: !!!

Hi,

That’s a great model!

I agree with the previous poster that you might want him to be jowlier (though it depends if you’re modelling the young JEJ or the old JEJ). Also perhaps he could be slightly wider in the face (i.e. especially the horizontal plane running between the eyes and each side of the head. It seems JEJ has more head at the side of each eye than is present in your model). One last crit is that the wrinkle at the top of the nose is too pronounced.

Nevertheless it’s a fantastic model. The nose looks spot on.

Mick

holy crap ramisson…you bust these out all the time…
your kicking my ass…
this is a great model…and so was your last one…both should be top row…
-tiktok

Here is the wireframe.

As i can’t use so much polys, i start at level 0, smooth my model to level 3, reshape it using the sculpt tools (as usual, there’s nothing special)
When i’m happy with the shape, i add start to move vertices at level 2 or 3 to add details.
Then, i smooth my model up to level 5, and continue the modeling.

![james_wire.jpg|700x800](upload://bu6tABxOMvuz6G0VKovgLEJszri.jpeg)

Here are morphs between my 2 latest models : James Earl Jones and Dr Loomis using alpha masks…
The 2 up pictures are the original, and the 2 others are the result…

![morph01.jpg|700x800](upload://nwQwIEVnRUuzLl5VXkaTXURZd8X.jpeg)

nice modelling as usual!

I look forward to your coloring up of these guys.

is dr. Loomis the dude that figured out how to separate plasma from blood or whatever that procedure was? The name rings a bell but it’s not knocking me out with the answer at the moment.

anyway…keep going!!!

Great work I am loving it!!!

Dr Loomis (Donald Pleasance) is the psy of Michael Myers who got killed in Halloween II (1981)

Excellent modeling as usually, but just a small observation, why do all your models appear angry? I mean with the furrowed brows and all :smiley:

-lild

hahah dohhhh

thanks rimasson for the knock on the noggin!

That’s a very slim James Earl Jones :wink: maybe wend he was 20 he was that slim, make him more cheky.

HEEY! thats the guy on tv…ehh. oh that movie, coming to america. haha he was the king. nice job. that guys smile freak me out though, its like he can eat you or something hehehe. very nice modelling , you got the expressions just right. nice hair too, i dont usually see people modelling hair with zbrush.

Very good work, love the expression.:+1:
:slight_smile:

great work mate! How do u do this alpha morph thing?? can u reuse displacement maps on other characters or do u use the same base??
400000 polys? it really looks like there are more ! really good work for such “low” poly :wink: