Hey ya Guys/Gals,
I’ve been lurking around zbrushcentral for a really long time now and I’ve finally decided to sign up and start posting some of my stuff. I’m currently working as a 3D generalist, I’m not very experiences and have a lot to learn.
Currently I am working on Jam Kuradoberi from the Guilty Gear fighting series.
This was my reference, I decided to do her my own style but try to keep a bit to the concept
Here are some wips I have, I started with zsphere. I saw all these awesome art started with zsphere so I thought I would try it, I found it a really big struggle.
pretty ugly start
Even though I knew most of her would be covered I decided to sculpt it anyway as it would be anatomy practice as well
The topology didn’t quite work for me and I gave zremesher, but I ended up taking it into topogun to redo. I left out the head as I knew that would be a big focus for me later.
I made the clothes in maya as a base.