Hi my name is John
I have been wanting to put some of my Zbrush work up for a while now, but I have been really busy.
I was the Senior Character Artist for Midway Studios Newcastle, responsible for the main characters in the game.
To start with here are screen captures of WIP heads I did for “Vin Diesel’s Wheelman” out earlier this year.
High end in game head was 1500 Polys
The Zbush head Models are under 2million Polys
We made the textures at 2048 resolution but they got knocked down to 512 in game, Diffuse, Spec, Normal and a combination map for gloss, Rim light and bloom.
More Posts will follow soon











