Some help for a beginner, please: I’m trying to use Noisemaker with a custom alpha to apply my own pattern to a mesh, but whenever I do so, the result has a distinct jagginess along its edges. I applied an alpha to a sphere in the example here to illustrate the problem. The sphere has 1.8 million polygons, and the alpha is a 16-bit grayscale .psd file (68 MB), so I would think both the mesh and the alpha have adequate resolution, but these jagged edges persist. How do I get rid of them?
Thanks in advance for any help in solving this problem…
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