Okay I shifted UV’s and they look good but I’m getting a strange displacement map results. I’m using the quick code DE-LBEK-EAEAEA-R32 for Maya 2009. The bends show up in the render in Maya and the only way I see how to get rid of them is to use GUV and do a project all to redo the details. I would liek to texture as well and I thought I could honestly use Zbrush. Can someone please give me a comprehensive answer please? I don’t think it’s Maya with these results in the displacement map looking like this?
TIA
