ZBrushCentral

Jack's Sketchbook

Hi everyone! I finished my degree recently and wanted to join the community as a way to help maintain my learning. I’m starting this sketchbook thread to give me a place post my bits and pieces, and seek critique. I’ll start with these two which I rendered last week.

This is a likeness study of Captain Mifune from the second two Matrix films. Grey version (using zbro_Realtime_Gray matcap) is the final zbrush sculpt. I then stacked texturing xyz displacement textures on in Maya/Vray which I painted in Mari. And also remade the hair using curves in xgen for the final render. More: https://www.artstation.com/artwork/PJWv3

mifune_zbrush_v001.jpg
mifune_turntable_v002.jpg

This second one is a likeness study of Vickie from 3d.sk. Same process as Mifune - although for the eyebrows I used the curves from fibermesh as a my base in xgen and tweaked/added to them from there. These two characters have been my first experience with this workflow and taking a sculpt to this level of completion. More: https://www.artstation.com/artwork/eeBnb

vickie_zbrush_v001.jpg
vickie_turntable_v002.jpg

Attachments

mifune_zbrush_v001.jpg

mifune_turntable_v002.jpg

vickie_zbrush_v001.jpg

vickie_turntable_v002.jpg

Good stuff :):+1:

Thanks truubluu!

Finished up this set last night and wanted to share, just some play but feedback welcome. Most based on concepts by Roman Semenenko. More here: https://www.artstation.com/artwork/3xnrJ

Attachments

Hi everyone, I’ve been working on this Cara Delevingne project for ~40 hours now. Moving onto clothing and scene stuff for the next couple of weeks, but will be doing a solid final pass on the body/bust before the project is over - so I’d really like some feedback if anyone has time.

jackNiederer_cara_WIP2_v001.jpg
jackNiederer_cara_WIP2_v002.jpg

Attachments

jackNiederer_cara_WIP2_v001.jpg

jackNiederer_cara_WIP2_v002.jpg

Another stage. Still WIP, but moving on to other bits and pieces to give myself fresh eyes when I come back. Feedback welcome. (basic v-ray render)
jackNiederer_cara_WIPpose_v001.jpg

Attachments

jackNiederer_cara_WIPpose_v001.jpg

Some in-between characters I had in mind doing for Halloween, but was having fun so finished them sooner. Individual sculpts with concepts on artstation https://www.artstation.com/artwork/EW1k4
jack-niederer-sketchesSculpts_horror.jpg

Attachments

jack-niederer-sketchesSculpts_horror.jpg

Really cool work. Keep it up. :slight_smile:

Cheers Ghostman!

beautiful work man!

Thanks Ashraful!

Finished this project yesterday and wanted to post to show my progress. Full artstation post with topology and groom info here https://www.artstation.com/artwork/OQR0k
jackNiederer_caraShadedCu_v001.jpg
jackNiederer_caraCuDisp_v001.jpg
jackNiederer_caraShadedFull_v001.jpg
jackNiederer_caraDispFull_v001.jpg

Attachments

jackNiederer_caraShadedCu_v001.jpg

jackNiederer_caraCuDisp_v001.jpg

jackNiederer_caraShadedFull_v001.jpg

jackNiederer_caraDispFull_v001.jpg

First time really getting involved with Marvelous designer and it’s workflow with Maya and Zbrush. More at https://www.artstation.com/artwork/xErRE
jackNiederer_caraClothingFull_v001.jpg
jackNiederer_caraClothingPoseGrey_v001.jpg
jackNiederer_clothingJumperGrey_v001.jpg
jackNiederer_clothingUndershirtGrey_v001.jpg
jackNiederer_clothingPantsGrey_v001.jpg

Completed similar process to this for each garment.
jackNiederer_clothingShoeBreakdown_v001.jpg

Attachments

jackNiederer_caraClothingFull_v001.jpg

jackNiederer_clothingJumperGrey_v001.jpg

jackNiederer_clothingUndershirtGrey_v001.jpg

jackNiederer_clothingPantsGrey_v001.jpg

jackNiederer_caraClothingPoseGrey_v001.jpg

jackNiederer_clothingShoeBreakdown_v001.jpg