Jack Wildon – Likeness Study
Hey everyone!
Super excited to share my latest personal project — Jack Wildon, a stylized character sculpted and rendered completely in ZBrush.
This character was modeled from scratch — from the first blockout to the final surface details — all within ZBrush. What made this project especially exciting for me was exploring its native rendering engine for the first time.
And I have to say, I was blown away! With minimal setup, ZBrush delivered results I’m truly proud of — no external tools needed. The control over lighting, materials, shadows, and passes is intuitive, efficient, and surprisingly deep.
ZBrush never fails to impress — not just as a sculpting powerhouse, but as a complete creative solution.
I’ve also recorded a short video of the render process (attached below). If you’re new to ZBrush rendering, it might be useful to check out!
Sculpted & Rendered in ZBrush
Artwork by Rahul Garg
Would love to hear your feedback and thoughts!