I’ve searched for threads similar to this one, but no luck so…
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When I export my mesh out of zbrush as an OBJ. and open it within
Maya, the mesh automatically gets broken up into many different parts.
I found that selecting MRG in the “Export” options box, makes the mesh whole.
The problem is that when I load my tool- the export options disappear!! any
other solutions? -
When I attempt use zmapper on my mesh gives me an error-
GL_INVALID_ENUM ??
thanks 
