Gidday,
Got a bit of a problem, I have exported a model(lowest div lvl) from Zbrush and created some new UV maps in Blender and Maya. Problem is when I import the model back into Zbrush (in to the old model)the model moves/rotates for a little bit, like 5 degrees to the left(or east/ port side). It isn’t flipping or anything I turned all the flips off in the preference menu.
I am also pretty sure I didn’t move the model while unwrapping, I just changed the UV space.
Was wondering if this is maybe because I ran the model through blender first, and later adjusted the orientation again in Maya to get it right.
It isn’t a huge problem I just need to reposition the model again in Zbrush to align it with the subtools. But it bugs me that it happens, can’t stand it actualy…
Anyone got an idea why this can happen?
Thanks