Good day everyone!
I normally find it fun to work out most issues i come across, i think it adds to the learning. But this one has me stumped.
Ive generated UV’s within Zbrush for a model, saved and exported my relevant textures (AO, Cavity etc…) and then went ahead and decimated the mesh (ensuring to maintain UV’s during the process)
Upon importing into 3dsmax 2013, Once the texture, diffuse or otherwise, are applied they are mis-aligned, ive tried tweaking in Max by making manual adjustments as i thought they simply needing flipping - (flipping off more like!)
I certainly hope someone can assist me with this, in return i shall send you happy thoughts and digital hugs 
DM