yeah, i am at the mo trying to make my model into different polygroups and then splitting it up into subtools so that i can put some more polys in that area.
i tried the poly group from masking but its proving difficult to get a clean line around the outside edge , i also tried the group loops option but the polish slider on that seems to inflat my model way to much even on lower settings (3) i think.also, i converted the painted mask into a poly group and then into a subtool but now have a small gap all the way around the outside, presumablely thats why you have to group loop it i suppose. but that doesnt really give me nice results , i started getting into the painting and now have to backtrack alot to solve this issue, pain in the rickta…!!
if anyone has a workflow thats tried and tested to break apart an already built obj would be extemely helpful. but i might have to take it back into maya and then bring it back in , in parts. should have planned ahead a bit more…
thanks guys