ZBrushCentral

Issue with UV seams and Noisemaker/surface

I’m having an issue that I havent been able to find a solution to concerning Noisemaker. I have a model with its UV’s laid out in a strip, from 0 to 1 with the seam edges snapped exactly to 0 and exactly to 1. In Noisemaker when I apply an alpha or the noiseplug defaults to the mesh, there is a very visible seam where the UV seam is. The pattern does not fully tile across the UV seam, even though the UV’s are laid out to tile correctly.

Any ideas or tips? Thanks!

Attachments

lKkiauh.jpg

This image is just a test showing, the actual alpha was on my other PC. I applied my custom 4 way tiling alpha with the 'Mask by alpha" option and inflated the mesh and had perfect, no seam results. Using my same alpha in Noisemaker with UV turned on I get similar seams to the image above. It seems to be a UV tiling issue in Noisemaker

The noise it´s not a tileable texture so it shows the seams

I realize that. Sorry for using an image that is confusing people. This issue happens with a custom 4 way tiling alpha. I could not post a screenshot using my alpha because I was on another PC. I was just using the noiseplugs to show the exact same problem im getting with my 4 way tiling texture. The texture is a custom alpha 4 way tile and the UVs on the base mesh are set up to tile perfectly. If I apply the tiling texture as an alpha mask i can inflate with no seam. But using Noisemaker with UV turned on and the exact same custom tiling alpha gives me a seam at the UV borders.

bQ9cj1x.jpg

Same alpha applied as a mask instead of noisemaker.
vLi1q7L.jpg

I´m not sure. But probably when using noise maker the size slider is creating a non tileable repetition. For example it is scaling by a factor of 1.2325 or something like that.
Maybe someone else has a better explanation for this.

Yep, that was it. Dont know why I didn’t think of that. Thanks

Glad to help :slight_smile: