ZBrushCentral

Issue with Low poly model

Hey guys, So I created a High end scult and used the Zremesher to create the low poly version, all went well until I took it into Maya, it looks just as I want it too but theres issues with small parts of the model such as this.

Thanks

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![ele.jpg|1200x672

Just taking a stab at this as I haven’t seen the actual model wireframe… but could be need more poly density in that area? Was this just a default zremesher use with no settings tweaked? I would make sure to use the poly paint/guides brush to make sure its all the way you want first. Just first thing that comes to mind, but I could be totally wrong on this as well… might be a maya thing I am not aware of.