Hello and thank you for reading my issue.
I’m currently working on a high res character which can be seen here. I’m trying to add detail to the clothing by using tilable cloth aphas, using the following method: Mask from alpha - Inflate.
However, I can’t seem to obtain a small enough tiling of the alpha due to my character being too small in the world. Therefore I’ve tried two ways of scaling up my character: 1. Using transform master and scaling all the subtools together. 2. Using GoZ and scaling all my objects in 3DS Max.
When I do this, my character is successfully scaled but I lose a lot of info that I had sculpted on layers. The following image show my characters with a lot of detail “smoothed out” by the scaling process.
Is there a way to scale my characer so that I can use my alphas at the desired scale without having to bake all my layers ?