all right, just a quick info, im quite fresh to zbrush but i did sculpt on real material for a little while now.
im having problems to get some geometry look good in cinema 4d .
i posted below a picture series with the zbrush-model, the UV map, and what i get out of cinema 4d with normal and displacement maps on it.
the model in zbrush aint really hipoly, just 400 000.
the question is, is the weird distortion at the ear and eyes basically just a lack of apropriate geometry in this area or is there something other to fix?
im using zb3.5r2
