Hello and thanks for your time,
I’m slightly new to ZB. Was wondering if there is a symmetry function??
for example, if I import half of a head into ZB, I can use a symmetry function to make the other half as an instance. The two halves can also later be welded together in ZB.
Does ZB have this capability or is ZB strictly a “full model” sculpting package.
thx. Lemon