Hello everybody!
I’m pretty new to Zbrush but I have sculpted a hand with help of Dynamesh.
I know that Dynamesh dosen’t give good topology, but I have already sculpted the high detail and textured.
Then when I try to rig the hand in 3Ds max its useless because of the topology.
Is there anyway that I can save some time or do I have to do all from the beginning?
Is this the right way to do it: First use Dynamesh, then QRemesher, then sculpt the detail and fix UW?
Thanks!
