ZBrushCentral

Is there any bridge solution for a hole?

Hi
I have a hole and I want to bridge its edges with a good topology automatically(half autoaticall is also good:d)
I know that I can bridge every single edge and then insert edge and stich edges together but if I want to do it
more automatically like other 3d packages(like 3ds max brige function)… is there a better way?
I test any close hole and bridge function in zbrush and it hasn’t good result.

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I don’t know if you’re going to get that kind of think automatically. But if you take the result you don’t like, surely you can just add the edges you want (where you want them) and then remove the ones you don’t?

yes I can do it manualy but it takes so long if I have for example 20 edges …I could do it very quickly in 3ds max and when I saw Zmodelere tool in zbrush ,I think this is possible that I can approach to that method in zbrush too, but it seems I should use GOZ to 3ds max for this kind of situations… :frowning:

:slight_smile: I just tried it, and couldn’t even figure out how to do it manually :slight_smile: so you’re ahead of me.

ZModeler brush. Bridge. Try the top and bottom edges rather than the ones you have arrowed lines drawn for.

Finally sussed the manual way, problem is that you need another edge to bridge it to. So in the example shown you end up with two vertical polys that don’t have points connected to the other loops. I figured out how to spliet them etc, but then there’s manual clean up. Not great I suppose.

if someone find a way pls upload some walkthrough images …I will appreciate it:)

Bridge it from top to bottom and then insert edges where needed on the newly created edges. :wink:

I tried that and it doesn’t automatically connect the points in the new polys, to the points on the existing ones. I had to do a weld points with a higher than normal setting

Couple quick stitches worked here. Weld points would probably have been faster. Points got shifted around in the process so had to fix.