ZBrushCentral

Is there a way to make 1 UV for all the subtools?

So all would be in 1 texture file…
Thanks :slight_smile:

Yes, you can. But keep in mind that the total number of polygons in the combined model cannot exceed the number of usable pixels in your texture or you’ll lose a lot of detail.

For how to do it, you’d need to do the following:


  1. Use SubTool Master to merge the SubTools
  2. Create your UV mapping
  3. Turn off Zadd and turn on Rgb with an Intensity of 100
  4. Press Tool>SubTool>Project All to copy the color from your original SubTools to the combined mesh
  5. Convert the polypaint to texture and export, along with the combined mesh

Thank you :slight_smile: