So all would be in 1 texture file…
Thanks 
Yes, you can. But keep in mind that the total number of polygons in the combined model cannot exceed the number of usable pixels in your texture or you’ll lose a lot of detail.
For how to do it, you’d need to do the following:
- Use SubTool Master to merge the SubTools
- Create your UV mapping
- Turn off Zadd and turn on Rgb with an Intensity of 100
- Press Tool>SubTool>Project All to copy the color from your original SubTools to the combined mesh
- Convert the polypaint to texture and export, along with the combined mesh
Thank you 