here is the setup :
i modelled an object , and made an imagebased normal map via crazy bump
-its a great soft , it produces a great amount of details, but still its only a program so its not perfect and i dont have such a control over the normal maps.
so i want to bring the low poly model into zbrush , import normal map , so zbrush can produce a high poly geometry out of it , so i can work with it , change a few things , add or reduce …
when the work is done , i will have the edited normal map ready to use.
is there a way to do such a thing ?
thanks in advance for any help