Hello
In mudbox you can make a plain and automaticly sculpt a heightmap in it. Is this possible with zbrush? The problem is i work with 67 million polys and while i try to do this in mudbox it runs out of memory at 71%.
So is there away to import a plain, make it 67m poly and then let zbrush automaticly make a sculpt out of heightmap i have?
Thank you