If not, do I just save all my primitives as Tools and load them up whenever?
Reason Im asking is so I can easily append primitives I know I’ll need. Currently If I append a Ring primitive, it has way to many polys (2k) than a I need so Id like to make my own ring with the amount of polys I need it to have.
I know I can do this in brush and just append it but Id like to avoid subtool switching if that makes sense.
Basically this, is there a way add custom primitives in the subtool append menu (under 3D meshes category)?
OR is there a way I can edit the ring primitive without having to switch to its own subtool and use initialize (editing the ring with other subtools active)?