ZBrushCentral

Is Sculpt-Capture a ZBrush feature

Basically, here is my desire:

  1. Create/Modify character in Daz3D or Poser and import into ZBrush.
  2. Make general changes like a ridged brow and nose or large veins from the back of the skull for a particular species.
  3. Save those changes as a template.
  4. Apply those changes to a separate import using the same base figure but slightly different morphs (ie, different height, weight or physique altogether).

I’m basically creating different races of beings for a trilogy (http://www.stonesheart.com) and would like to speed up the process of importing a “template” head (or back, arm, leg and feet) and then make minor tweaks for the particular character.

Maybe this will be a feature previewed tomorrow? :o:D

Attachments

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What is the final destination after sculpting? If it’s to go back to DAZ or Poser, you can export the morphs over to those prgrams from ZBrush.
This video shows how to sculpt in ZBrush and send the morphs to Poser:

[video=youtube_share;wgV1RD_MhAo]http://youtu.be/wgV1RD_MhAo[/video]

I will definitely be bringing the tools object back into those tools. Thanks for the video. Will review today!