I’m pretty new to all of this, and some of it seems to be pretty straight forward, while other things seem far out of my depth. In just reading and watching all the media about Zbrush, I see a lot of people talking about retopology a lot when it comes to modeling, especially when they are talking about game engines and animation.
My interest in modeling is on the other end of the spectrum. I’m interested in still renderings. My basic interest is to be able to set up the models in a scene, adjust the lighting and then take a snapshot. With that in mind, is there a need to focus on topology and retopology?