Hi all,
I’m working on a personal short film this year. My main speciality is animation, but for the purpose of this film, I’m taking on all aspects of the work. I do have some experience/competency in modelling in Maya and ZBrush - but not enough to figure out the following for myself:
Basically because the head must be rigged, the mouth can’t simply be a short indentation masked by teeth. Rather, it has to be almost like a big hole inside the head. Here’s a picture to illustrate:
Ideally I’d like to do this all in ZBrush since I’m not well accustomed to making heads with good topology in Maya. But I’m not sure how well this would work out (in ZBrush), because I can see a problem arising in that the inside of the mouth will have a more sparse polygon density - which may not translate well when I decimate the whole mesh to a manageable polygon count.
Please advise on what best to do 
Attachments

