HI,
In Zbrush we can create layers and store one morph target as long as we make those changes inside a subtool. However, if we need to take the model to an exterior application to change the mesh (without messing the vertex number and order), is it possible to bring that model back as a morph target of the original Zbrush model?
This would be very handy, so I was wondering if someone has managed to do this.
Thank you.
Best,
Z.
You have opened a whole new world of possibilities to me. 