ZBrushCentral

Is it possible to 'erase' sculpting details?

Hi everyone
I want to rework an area on my model from scratch. I know I can use ‘smooth’ but is there a specific way of actually erasing any sculpted details to cleanly get back to the base mesh?

I stored a morph target on the OBJ at the start of the project before I subdivided so would the morph brush be any use here?

The Morph brush will only work on the level that the morph target is stored. But what you could do is

  1. Duplicate the mesh as a second subtool.
  2. Go to the lowest level of the duplicate, delete the higher levels, switch and then delete the morph target. This restores your original mesh.
  3. Subdivide until there are as many levels as the original.
  4. Store a morph target at the highest level.
  5. Project the high res detail from the original to the duplicate.

You’ll then have a copy of your mesh which you can use the Morph brush on.

Hi Marcus

Thanks for resplying and for the clear explanation to a workaround.

I will give it a try :smiley:

Cheers