Hi guys,
Is it possible to have a texture map applied to MMI brush objects so that when you draw them out they have a texture map vs poly-paint?
I’m trying to figure out how Tate Mossessian has such nicely detailed bricks in his videos and thats the only thing I can come up with since polypaint doesn’t give the same level of detail for bricks that are sub-100k.


I thought maybe he had some secret to preserving all of the detail you see.