Here’s a fantasy fish.
Here is the ZTool.
I used the same process as Pixolators ‘Angle Fish’. I’m just a whole lot slower and clumsier than he is.
For the overall surface texture that is built into the model I adusted the focal shift of the brush, added some noise, and swirled around with the transform set to inflate.
That’ll add all sorts of interesting crevases.
The fish has the ‘metal 01’ material with some cavity shading.
Once I lost patience trying get the lighting right I baked the badground and fish on seperate layers and then used the highliter II brush for some minor touch up.