Hi, this is my first post here but I’m following the forum since a while. Here is a replica from a sculpture made by Pierre Ler Legros. The sculpting is made in zbrush as the texturing as well with help of ZAppLink, the rendering in 3ds Max.
Hope you like it!!!

hey thats awsome. kind of a strange post i think. hes stroking his beard as if he were plotting…or hiding. cant tell.

here are some wireframes:




Very beautiful sculpt :+1: :+1:

5 stars from me. i thought it was a photo reference at first.

excellent work!!!

:+1: :+1: :+1: :+1: :+1:

top row, man, top row :+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thank you guys!! Here is the mesh in zbrush at level 4, then I separated every piece (hands, head and cloth) and added more details.

Top Row!!! :+1: :+1: :+1: :+1:


When you say you separated them, do you mean you took them back into Maya or whatever, and physically detached them from the main object? Or did you just use polygroups and work on each part while the rest was hidden? I’ve had a notion to split my models apart and work on pieces individually, but I’ve always worried about getting them back together

i agree, top row indeed!!

Absolutely beautiful ***** you have my vote for top row.:+1: :+1: :+1: :+1: :+1:

I love it! Great expression.

Very nice work!

I’m curious to know how you start your model?
Did you start it in low poly in 3dsmax or in zbrush or other?

Absolutely outstanding work.

Keep up the great work.


Julien n: I started the mesh in Maya then the rest of sculpting in Zbrush.


wow :+1: :grimacing:

:sunglasses: Omg …Model Looks much realistic!!! . Top row :+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thanks guys, Here is the model from other angles.views.jpg

five star, i love it. :+1:

This is beautiful! Great modeling and rendering. I’m impressed!