ZBrushCentral

Inverted wiev / mesh ? what did i manage to do ?

So was just sculpting the body, than imported the head ( did i longer ago ) to save time, first thing the zoom function started to act weird every time i tried to zoom in close on the head it zoomed auto automatically, after getting pissed of and just trying to zoom in it some how zoomed inside out ( straight through the head ) and now i can only look at my mesh as it would be inverted or something any idea what did i push by accident or how to fix this ?

Since i couldn’t figure it out i merged everything exported to maya and than reexported, now i 1 huge mesh but at least the view seems to be fixed

Attachments

em.jpg