oh my. this combined with what will hopefully be a revamped retopo tool in z3.5/4 will be an amazing combonation. once again, thank you pixologic!
This looks so amazing and useful.
Thank you !
Looks amazing!
You guys have the BEST music showing new features.
This looks awesome. Can’t wait to use it!
I had a thought regarding how zspheres operate, specifically regarding the utilization of zspheres for hard edge work. Currently the mesh that zspheres generate is based around a cylindrical profile. It would be amazing to have an option to toggle individual zspheres to generate geometry that was of a different basic profile (for example triangular or rectangular profiles, ztri’s or zsquares).
Just a thought, but the idea of having some sort of elementary vector profile control over individual mesh segments seems like it would be a lot of fun to use and save you some time if your goal for that area was not cylindrical.
I have worked in the game’s industry for 14 years and have used 3D Max, along with Maya on certain projects, for nearly all of my 3D needs. Recently we have been using ZBrush for our sculpting needs for our next gen characters and I have been the person responsible for making sure that everyone is familiar with the program.
There is a slight learning curve with ZBrush but once you “Get It” a switch is flipped and you soon realize that we have been offered a real gift from Pixologic. No longer are we “Technical Artists” that manipulate polygons via a 3D package but we can truly call ourselves “Artists” again; Sculptors, Painters, Inventors, free from the restrictions of conventional 3D Manipulation.
After 14 years of searching for a vertex I now feel as if I can truly be a 3D Sculptor. To prove it, I canceled my subscription for 3D Studio Max as version 10 will take care of all of me needs for rigging, skinning and rendering. I will purely focus on my skills as a ZBrush Sculpter, Purchase a 21" Cintiq and eventually get a 3D Printer once they become cost effective.
I CAN’tTBELIEVE MY COMPANY WAS ASKING ME TO REVIEW MUDBOX AS AN ALTERNATIVE.
ZSpheres II looks awesome, truly awesome. Think about these these though:
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The ability to lock the Spheres and add IK and handles to assist in the orientation and adjustments.
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Refined retopology methods once it is locked to a mesh (yes, I understand GoZBrush will assist in this using Max’s new retopology tools). But it would be nice to keep it all in ZBrush
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Inegrated, quality, UV Unwrapping tools that will work with the meshes created with Zspheres II.
Thanks to Pixologic I am no longer just a 3D Artist. I am an ARTIST.
Absolutely Wonderful!
You all at Pixologic always amaze me.
I like it when Z leaves me speechless.
If this is 3.5 then 4 must be a real gem as well.
Awesome~!
I love you guys, I want to marry you. small_orange_diamond
small_orange_diamond
Specular map me moist with anticipation!!!
Can’t wait… literally can’t wait! Are we there yet… are we there yet…ARE WE THERE YET???
Pixologic rocks!!!
Stunning!!, the most realistic way to slapping clay into the armature like in the real world, is this ZSpheres II !!! DAMN! I LOVE THEM, all in Pixologic are genius! to creat such an amazing features like this!! If right now zbrush 3.5 looks FANTASTIC with this super features, i cant imagine zbrush 4!! it’s gonna be the hit of all time!, imagine this, working with the zspheres like that, and then moving the mesh with GoZ very quicly to retopo and then back and then aaaaaakjhgas I love Pixologic
once again Zbrush has made me wet myself!!! holy crap this is going to be so much fun. Pixologic i love you!
Ok, i must have missed something in this video that the rest of the ppl see, but i see exactly the same zsphares with no changes at all. Sure you can now spawn them in air by holding the mouse button, but what ? its still just some balls in space with no polygons and no topology, you still have to retopo it, or use adaptive skinning and pray for no errors. Still usesless in any serious workflow for me. Also the video is misleading, it dosnt show the part where the sphares where cahnged to real polygons.
On other hand, meybe its just a very bad presentation, meybe there are a lot of awesome functions that havent been shown;] I cant wait for 3,5, im expecting a lot from it.
actually,it looks how he builds up a structure with z spheres, then paint on it generating a mass, like muscles. So, the z sphere armature becomes a sort of skeleton/deformer for the model.
I don’t think this is adaptive skin. it seems to be more like unified skin, to me. its not clear if it has a good polyflow ready for animation purposes into traditional apps. maybe for this purpose, we’ll have to retopologize the resulting model however.
This is really awesome and I have to say that this is finally something that I can actually make use of! I can appreciate what they are doing with paintstop but I have yet to figure out how to use it professionally. I do however love using zspheres as it is but now that they will be able to work predictably I am really getting excited.
I am not sure how the topology will end up after building up from the zphere rig but it does look like there will be a major improvement just with the standard use of zspheres as far as edge-loops and topology are concerned. Although I would love to have something that will help to generate a super clean mesh; I hate to think about having to re-topologize an entire piece after I am done.
as someone who tries to sculpt in clay, this totally blows my mind. you guys are rockstars! besides ability to sculpt on 3d meshes (which you guys pioneered),
this feature is probably the closest thing to the act of real world sculpting one can
get in cg at the moment. awesome!
i lost all control of my bodily functions while watching this video… i want to cry and beat someone up at the same time right now. this is a happy day
that is absolutely sick
pixologic is like GOD
fantastic … now where are all those anatomy books … ? …
Totally agree. This looks amazing but a couple of questions remain.
1) Will we have to manually retop this or will there be some sort of Auto-Retopology to allow for easier retopology like in 3DCoat?
2) What happens when you delete a ZSphere that has a sculpted mass?
3) Will you be able to shorten a ZSphere and will the sculpted mass also shorten. Let’s say you create a torso and want to shorten it. Will the front and back legs follow?
4) Will there be new UV Unwrapping tools that will work with the meshes created with Zspheres II.
Looks Great and very excited at the mac release in September
This has the potential to be a game-changing technology. Well done Pixologic. (I knew all those years of playing with Zspheres would pay off!)
-K
:eek: OHHH MY GOD!!! Please, can you repeat the release date for 3.5? I JUST CAN´T WAIT!!! :eek:
Thanks Pixologic, you Effin Rule!!!