Thanks Vancross, I was told a stored morph target might save the original pose.
Yes, believe it or not If I were buying a new car I would ask questions too!
Thanks Vancross, I was told a stored morph target might save the original pose.
Yes, believe it or not If I were buying a new car I would ask questions too!
And if I were buying a car, I´d be still asking the vendor day after day …
WHEN WILL IT ARRIVE?!?!?!?!?
Please Pixo guys, hurry up … you´re killing me!!!
I’m still waiting…
It looks so great!!
SOOOOOOOOOOOON
…:lol:
i Hope So!!!, hahaah,
Zbrush 3.5 will come when it comes. So just sit back and relax. Because I hope it does come out soon too. I really, really hope it comes out soon… Because if it doesn’t I don’t know what to do… OMG I CAN’T WAIT MUCH LONGER… I WANT IT NOW. MUHAHAHA!!!
Yeah this is a hard wait and since I am on a Mac I will have to wait even longer! But at least I will have cool works of others to look at. And by the time I get my hands on it there will be many of my fellow Zbrushers here that can help get me up to speed on it fast. haha.
Unless however, something awesome and unprecedented happens and pixo releases both the Win and Mac versions at the same time.
I also hope that the navigation thing has something to do with that wheel thingy: I would really love to be able to rotate the canvas in painstop.
Sorry if this has been asked already but does this mean that the skeleton that has been created by Zspheres is now animatable if you export it into say maya or max?
apologies - i am new to the 3d industry and trying to get into it while leaving my crappy IT engineering background behind.
would be awsome if possible.
I seriously doubt the skeleton is exportable, though I could be wrong.
also wondering about the poly count on these, i mean as in once you add whats in effect muscle tone you add one layer the you add another does the layer underneath of that get molded into the new layer or stay as part of the model as separate layers. if that makes any sense.
apologies if this makes no sense the terminology is something i am still working on.
awesome
I asked this earlier in this thread and this could be wrong but I was told each muscle remains separate and can be deleted by selecting a muscles beginning or endpoint, so no the muscles do not get molded into the other muscles but remain separate. Hope this answers your question.
those muscles should be some sort of new way to show zspheres. they very probably connect to the armature just because they’re zspheres as well. the final mesh you obtain seems something similar to unified skin tho. I dunno if this actually make sense, but i think the mesh isn’t editable when you pose it, working with armature in xray mode as if it was some sort od adaptive skin preview, while, it is editable when in "muscle"state.
Awesome video and new zspheres II … can’t wait
The real question is, will we see this before the end of August?
no, on 31 august, 23:59 ± GMT
Exactly!
I keep finiding myself in this thread watching the video over and over again!
Really amazing!
This looks awesome. It would be even better if you had the option to export curves for each muscle. That way you could use them to create a muscle system in any other 3d app corresponding to the muscles you’ve laid down in zbrush.