ZBrushCentral

*** Introducing ZSpheres II

for a guy like me that loves anatomy and building a characters from the inside out…this is a spectacular addition to the zphere tool. i cant wait to try it out. as always pixologic is a truly driven company.

I can’t wait!!!

OMG guys, stop the torture already! Give us the toys :slight_smile:<img src=“http://www.zbrushcentral.com/upload/atn.gif”>

This all looks like an improvement over old z-sphere mass building techniques.

Not to be negative but I still feel like there is a distinct lack of anything that truly tries to simulate laying down pre-shaped masses of clay in an additive manner to your sculpture. The nice thing about these muscle style Z-spheres is that they allow you to create something that looks to be a step closer to that. Like others are saying I’d love to be able to lay down hard edged/non-spherical zpheres as well to build up the mass. I’d like to go one step further and be able to make pre-defined shapes for slabs of clay to add onto the model and have it instantly blend to the model (it looks like the muscle Z-spheres are intersecting rather than combining although I could be wrong about that).

The biggest basic sculpting method that seems to be missing in any computer based sculpting is the ability to pre-fashion pieces (which takes a blink of an eye with real clay due our many fingers being so specialized) into specific shapes on the fly and then apply them to the model.

Finally, i’d love to be able to do this onto the model itself as well rather than just the Zsphere core. That’s my dream-wish.

This is still a step forward in that regard and I like it.

Music please!!! The spheares are owsame. No doubt.
Anyone vould like to have it while working with them ;))))))

Awesome !!! :grimacing: :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

I am totally blown away with Zbrush and the development team. You guys are simply amazing with these new features that continue to push the boundaries. Pixologic makes other developers cry in the night. : P

Wicked!! :+1:
Now if only you could export those individual zspheres out for use in a muscle rig…That will be plain genius

Hi Jon DP,

I’ve long wished for similar tools that you described! I can imagine that it would be fairly easy to turn a zsphere positioned on a zsphere model into another Ztool or prebuilt zsphere model. All zspheres are, are points in space that describe their positions and a list of other zsphere specific attributes. A substitution for another shape would be an easy thing for Pixologic to incorporate, but skinning that shape into a cleanly flowing polymesh would be another thing entirely unless it’s form could be projected onto a simpler mesh generated by a normal zsphere. But I’m not sure it would be possible for the more complex shape to contribute to the ordered ployflow that needs to be created directly. But I certainly agree that such a feature would be awesome! And it would allow reusable parts such as ears, noses, mustaches and you get the idea. Just plug them onto your zsphere model! That would be cool!

-Jason W.

ok rewatched the vid and it is a unified skin at the end, i hope the algorithm for that has been updated because you get some really messy stuff, especially at the ends of pointy bits. not to mention that the resolution is wonky depending on scale.
also i didn’t see anything that showed the ability to add more zsphere mass/clay/muscles(whatever its called) to the unified mesh at the end, that is somewhat disappointing.
i’m hoping when its released i’ll be slapping my forhead going “of course”

Looks truly awesome… really looking forward to being able to play :smiley:

That is INSANE. <img src=“http://www.zbrushcentral.com/upload/atn.gif”>

WOOOW!!!Thank you Pixologic!!!

Can´t wait to get the new ZB, impressive!

In a world where good news is so rare these days, we have even more good news from Pixo.
Looks like this will finally make the results of zsphere hands much easier to control.
I must admit, I am amazed at how fast Pixo has been developing new tools in ZBrush as of late, and even more amazed that that all these goodies are included in the free upgrade(s)! :smiley:

it would be foolish not to retopologize, but having a high resolution skin has absolutely no advantages. Im sure pixologic has that one covered, but as it stands and i paused the vid to take a look at the mesh, its just not practacle. Also as far as retopology goes, using the low poly skin as a start is a great way to save time in the current workflow, this is another reason why low resolution is important.

Bravo, Bravo, Bravo!!! :+1:

Jaw dropping goooood!!! Can’t wait to try it. Thanks pixologic. As always, you never fail to amaze me.

neilford

QFA :slight_smile:

I almost never use ZSpheres but this may just be the thing to change that. Nice work.