We are excited to introduce our latest Digital Character system:
AUTOMATIC HUMAN MODELLING & RIGGING FROM ARBITRARY MESH
We believe Zbrush users can vastly benefit from it because any A-pose character can be topologized and rigged in few minutes, even you don’t have any knowledge on topology and Rigging.
Besides 3D sculpts, 3D scan is another great source of input. The system basically accept arbitrary topology and only analyse the shape and then plug everything into your shape.
As you see from the demos in the site, the simplest mode even allows 1-click operation and your character becomes alive.
Sneak Peek Video that inputs a DynaMesh:
<iframe src="//player.vimeo.com/video/113461164?byline=0" width=“720” height=“540” frameborder=“0” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> Quantum Human - SNEAK PEEK from manymany on Vimeo.
For more info and in-depth videos, please visit our site.