Great news!
Im blown away , just wow is all I kept saying while watching this video, thank Pixologic, and Luxology for working together on this. This makes Modo 401 and Zbrush 4 so powerfull together, more than before. Finnaly I can edit topoology and send it back to ZB without point order problems, fantastic.
All these new features is making it harder to wait the 62 days 16 hours 27 minutes 23 seconds and 12 milliseconds until ZBrush 4 is released!
“…then i j***ed in my p***s!!!”"
WOW!!! Amazing!
modo, Maya?!? YEAH!!!
Mac available 2 months before PC?!? ARRRRRGGGGHHHHH!!!
I anxiously await. Pixologic - beyond logic!
p.s. Nice to see so many modo users piping up.
The topology editing workflow looks very cool.
I hope max will be added to the supported programs.
Wowwwww!!! This totally rocks! Holy freaking cow - A dream comes true.
Marco
This is soo F* Amazing oO
über top row!
nice!
Great news,will it be for 3ds max too,that would be great
Probably a wise move by Pixologic. Rather than add a proper renderer and hard edged modeling tools, they add a plugin that makes it easier to use other established renderers and hard edged modeling tools.
woooooooooow go go go zbrush go :d
OMG that is retardedly awesome!!!
A great improvement - looking forward to try it out
speechless :ex: WOW :ex:
I hope blender also gets this capability, either from pixologic or externally using the sdk.
Richard
As a modo user, this will be like a dream come true.
Nicely done!
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very interest again :D
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i love zbrush it’s black magic program++!!
however i hope see this plugin for Softimage xsi user too and many support 3d most programs(3dmax etc…) thankyou
A dream come true indeed. Never would have thought this functionality would be here in my lifetime with all the headaches of moving between apps. Pixologic has just proven once again their complete solution for artists. I…am…in…SHOCK. Thank you! :eek:
Yes please :rolleyes:
I dont know how you guys keep coming up with such amazing new stuff:D