pOiNtPuShEr - :o too kind sir
euge - I will eventually I want to do that but I’m so sick of looking at her that I need a rest
pOiNtPuShEr - :o too kind sir
euge - I will eventually I want to do that but I’m so sick of looking at her that I need a rest
Ha, I love the ambassador. I’m happy that alien’s seem to have developed colonial wigs as well. It must be, at the very least, a universal part of cultural evolution.
Amazing work, I 'm fan small_orange_diamond
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Mrs Magdalena can you explain us your workflow for modeling a character? Base mesh in Max/Maya and then sculpt in ZBrush ? or all in ZBrush and retopology for the animated version?
I 'm a french student (sorry for my english :o) and I learn ZBrush by myself, I’ve got a lot of question about the productivity with ZBrush in game industry, I hope to be a character modeler and ZBrush is my favourite software.
But my teachers says that is not enough useful in production so they tell me to just learn Max, but i 'm not agree with them, what can you say about what ZBrush bring about your workflow?
Thanks for reading
that ambassador is quite nice. never seen that show, but i’m liking how that bust is looking. looking forward to seeing it finished.
wow
thanks guys
Kenshiro - it differs depending on the model. For Kerrigan I took a basic human mesh and made a quick sculpt in Zbrush to figure out the proportions [it looked like a big mess but was enough to help me build the base mesh].
Here’s the base mesh
as you can see it’s quite detailed - once I had the proportions I wanted to make a proper model That done, I put it to Zbrush and had loads of fun
Well I think if you want to work in the industry you need to know a traditional package first - Zbrush is still a secondary one
here’s another alien I’m working on now [same process] - just got back to him after a while - MALEK. He’s based on a concept by the awesome Ben Mauro who was very kind and allowed me to play with his idea I only just imported the meshes to XSI so they’re all shiny phongs and no maps, but I thought I’d show you the WIP
Fantastic!!!
love the postman alien are you gonna texture him?
kerrigan is looking awesome also…
Yey!!! Amazing update !!, The alien embassador :lol: love it totally!!! Thank you so much for sharing this new wip’s!
Hey Mag :D. These are all looking great. I think your really close to colins likeness. The ears seem spot on Lol. I had a too do a double take on the alien ambassador I thought whoa. Something is strange here heh. He looks great. Keep sketching
Hi Maggie great work on the aliens, I am curious for the fianl result of Malik.
Keep it up Madame.
Everything is looking ace Magda. Looks like you’ve been very busy, lots of cool new models. Love the the ambassador.
Hi Intervain,
you make very cool stuff , well done
Z-m@n
Good God you’re good! Some awesome works here!!! small_orange_diamond
small_orange_diamond
small_orange_diamond
Great Update!
big fan
great characters ! Madzia rzadzisz :)
Thanks a lot for your answer :), now I have to work hard on 3dsmax :lol:
The base mesh is very detailled, so I can see now the step before exporting in ZBrush, for the texture you prefer to polypaint or make the texture in photoshop?
Sorry if I have to much questions ^^ Kerrigan is so impressive
again depends on what I’m texturing If it’s something realistic I’d rather do projections using ZApplink and Photoshop, if it’s something like her, more fantastical and unreal then I’d polypaint it
She’s polypainted
max-tx - thank you
3dsquid - thanks yes I’m texturing him now
manzarek123 - thanks a lot
Brett - LOL the ears, yes they’re important Thanks - I think I’m mostly off on the eyes at the mo.
mutte696 - thank you
undoz - thank you very much sir
elfufu - thanks - always appreciated so you’re at DD now - awesome
z-m@n - thanks
RawSunlight - haha not so much yet I fear, but thank you
abe_Tamazir - thanks
Klicek - heeh dzieki