Thanks everyone for the kind words
Swisher - the bulge is just part of the base model of the eyeball - here’s the wireframe to show you what I mean. It’s modeled after a real eye shape
FooD - thank you
Aumakua - haha I was actually thinking about it
Point - haha - I can I only say I didn’t use Chevy Chase as ref but there’s something in it They all took a few weeks because I could only do it on the weekends but usually it takes about an hour or couple of hours for a shape. Not that time consuming. I had to start from scratch for the HMC not from a ready base mesh so the modeling took some time too:)
I made them one after the other, each on a separate layer and at the end changed and refined the ones I didn’t like too much. I also sometimes used the morph target to get the same type of deformation in more than one shape… rarely but it sometimes helped speed things up
GregStrangis - thanks
FoOD - they were rendered in XSI using Mental Ray [couple of lights, hdri dome and FG]
tommy3d - thanks
Etcher - thank you!
skulll_monster - thanks a lot
brettSinclair - hehe! well sir, you did some wicked ones too
Moni-Poroni - thank you very much.