ZBrushCentral

Interactive Light - Unexpected Issue

Hey people! Late to the game but I just upgraded to Zbrush 4R4 and I’ve noticed that the Interactive Light is significantly different than it used to be in previous versions. I thought it was just a change I had to live or a graphical error until I saw this [See Attached]

In the first image, that’s the preview of what Interactive Light expects to return. This is the shading result that I want too. The second image though is what I’m actually getting. It’s as though there’s a second Interactive Light that mirrors the first, giving the plugin a bounce.

Is there a way to disable this/fix it so that I can have a proper shadow side again?

Edit: Meant to write Zbrush 4R6, not 4R4

Attachments

Zbrush_IntLight_TrbleSht01.jpg

Just curious, but 4R4 is like over a year old. How could you have just upgraded to 4R4? Have you thought about upgrading to 4R6? :wink:

I typoed, I actually meant Zbrush 4R6, 4R4 works fine hahaahah. All the same, my problem is still persisting after a clean install/reboot. Any ideas?

Interactive Light works as expected for me. Make sure you only have one light active in the Light palette and that the selected material is not a MatCap.