ZBrushCentral

Integration with Maya problem

Hey guys ! I am recently getting into using ZBrush and i have a bit of a situation going. So, i modeled a turtle base mesh in maya, UV’d it and sent it to ZBrush. I sculpted my details and now when I want to go back to maya for the render Ive got an issue. I created texture, displacement and normal maps, but they dont render correctly in Maya. I am using the GoZ function to jump between the both. Here are the pics…Maya work screen…zbrush work screen…and the mental ray render. Can you please explain me what i have to do to fix it.

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