Days ago I posted a generic model I’m working on: http://www.pixolator.com/zbc/showthread.php?t=32288
So, during the entire night, in company of a headache and insomnia (no beers in my fridge!), I decided to have some fun with ZBrush, using my generic model head as base for this guy. I had no time to add details, textures, alphas and stuff. The model is an idealization, since I used some multiple references but I’m not following any specific one.
Base model in Maya, all the additional modeling and rendering in ZBrush, comp in Photoshop:
Now I’ll try have some rest… if not, maybe I can work in another model
-Kris