I’m trying to get some scales to taper in size (uniformly) as they flow down a surface. First I tried controlling the size with the curve modifier:
But that only scales the inserted meshes width. Their length stays constant. I did this one by hand and it is the result that I am going for:
I need to place hundreds of these scales on a surface, so doing it by hand is beyond tedious with the transpose tool. I also need them to be full meshes, so any type of alpha/texture solution wouldn’t work. They should overhang each other (it will be a printed model, not a render).
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