Hello,
I have been using curve insert mesh to “measure” circumferences of an object. It is really easy to click shift while you are drawing a curve and it snaps around it. Doing it “by hand” while trying to avoid ends snapping together is much more time consuming it would be really convinient to use shift+draw curve to get circumference curves really quickly but in my case I need to unhook them and drag them into straights after I am done. I have been going through many tutorials on curve tools and modifiers but havent seen anything related to such a functionality.
My question is as follows:
Is it possible to “disconnect” the circle so its ends do not snap together? I havent found the way.
Thank you 
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