Hi there,
imagine the following problem: you extract a piece of cloth, for example a t-shirt, from an existing mesh. Fine.
Normally this piece is very thin. (As cloth should be 
What can I do, if I want to inflate the t-shirt in a fur jacket? (And, this is the problem, keep the INNER polygons close to the skin of my base mesh?)
I found the »mask-by-cavity«-button, but it solves my prob not quite, because there are often some polygons on the wrong side, which are affected too, and it is not possible to delete them from the mask, because the drawing tools work only on both sides)
Alternatively: is there somewhere a explanation for the »mask«-menue?
Thanks a lot for help,
Stephan