After finally taking the time to really learn my way around Zbrush, there are a few UI observations that I’d like to get off my chest. Most of these have to do with consistency and redundancy issues that sorta drive me crazy…
-Why are the mask and visibility invert/clear steps completely opposite of each other? To invert a mask, you click in the empty area…to clear, drag rectangle. For the visibility its rectangle to invert and click to clear. Am I crazy think these two operations should share the same logic?
-When you are using r-click navigation the r-click shouldn’t mimic what he left click does while in transpose mode. It doesn’t do this when you are in draw mode, but when you switch to move/rotate/scale suddenly the r-click mirrors the l-click functionality unless you click on empty canvas. This really messes me up since I get so accustomed to freely navigating with the r-click during painting and sculpting, but have to suddenly switch gears while in transpose mode.
-I really wish there was an option to “compound” pan and scale navigation. Currently if you start panning then let go of alt to switch to scale, any panning you did will immediately be undone. This takes a LOT of getting used to and being able to concatenate the two gestures should allow faster navigation (no need to release mouse button in-between). I understand that minute pans that inadvertently happen before releasing alt could be undesirable, so maybe some type of threshold would help prevent this.
My two cents.
-m