ZBrushCentral

inflate, or drag rectangle question

How do I inflate a masked alpha, or drag rectangle along normal lines rather than toward camera.

i am trying to either mask/inflate, or drag rectangle an elongated alpha on a rounded area, and my results come out less prominent at the ends. I would like the effect to evenly be extruded along the normal lines if possible.

thanks for your time!

Can you post a screenshot?

Is this what you get and is this what you are after?

If so, all I did was extrude as you were doing. Yes this will give you the rounded edges. I dragged it out further than I needed and then lined up the transpose line using the white circle to get a straight. Then I cut off the bit I don’t need using Trimcurve. You could then re dynamesh/polish to finish all off

Apologies if I’ve got the wrong idea.

Attachments

01.JPG

02.JPG


I think the problem May be because the mask fades on the ends?
I just want the alpha evenly raised off the surface.
thanks for your help

680CFB96-9CA1-4A64-9388-F38698205284_zpsn7rscc7i.jpg692F1F2B-2F96-4679-A2EE-C41A4C31DAEF_zps3sm8dcls.jpg

i used radial symmetry 4
in this case i used mask / inflate

I think the problem May be because the mask fades on the ends?
I just want the alpha evenly raised off the surface.
thanks for your help

Have you tried changing the focal shift. It softens the mask at ends when set at 0. Try -100. Also ctrl plus alt click on mask to sharpen

http://docs.pixologic.com/reference-guide/tool/polymesh/masking/

Hi

Here’s the result of a quick and dirty example by just sharpening the mask (SharpenMask), to get the uniform extrude you want.

Attachments

Screen Shot 2014-09-06 at 07.25.24.png

Ah! Thank you guys so much.

I think the problem May be because the mask fades on the ends?

Yes, that looks exactly like what is going on.
You can see it in your first pic.

To get a uniform extrusion you definitely want that mask to be clean.

What happens when you increase the radial count?

If I were doing it, I’d probly just model it with polygroups to start with instead of using a mask:

ring-pg-1.jpg

ring-gold-1.jpg

You’d have a little more control that way.

Oh cool, I’ll have to learn polygroups.
still new to zbrush
thanks

Hi Thor

Do you mind if I ask, was it all done in Zbrush? If so, how long did it take you to polygroup that shape? and what process did you use? I presume it was a hint of select lasso/rect then polygroup as you go along.

I want to stay within Zbrush, but have to admit my frustration and patience with low level face manipulation/polygroup etc. forcing me to do this type of work in another application then bring it into Zbrush. (hope that makes sense)

Roll on Zbrush4R7 and new modeling tools!

Cheers

Hey Treece,

Do you mind if I ask, was it all done in Zbrush? If so, how long did it take you to polygroup that shape? and what process did you use? I presume it was a hint of select lasso/rect then polygroup as you go along.

Yep, all ZBrush

That’s pretty much how I did it…

Started with a cylinder 3D- initialized and made polymesh3D

Used radial symmetry with select lasso/rect to grab rows/columns and grouped.
Had to split hidden a few times to keep things organized then merged them back.

Took maybe 15-20 minutes or so - once I got a handle on the shape.

I want to stay within Zbrush, but have to admit my frustration and patience with low level face manipulation/polygroup etc. forcing me to do this type of work in another application then bring it into Zbrush. (hope that makes sense)

Roll on Zbrush4R7 and new modeling tools!

Yeah, R7 is gonna rock.

Cheers Thor

I’ve got to say I bow down to your perseverance! :+1: I might try and give it a shot to overcome this hurdle, but it might take me till the end of “Fall”! :wink: Doh! 4r7 release then. Oh well… the thought was there.

Many Thanks